![]() So while the controls feel responsive and the execution is there, it's as if something is missing for me when it comes to entertainment value. The characters just feel too interchangeable. To compound this similarity, there isn't a great deal of variation in the fighter's heights. ![]() Each kick and punch comes from the same or similar angle, and the combos have nearly identical timing. It's as if all of them practice the same martial arts discipline. If there is an issue with DOA 6, and the entire series, it's that the fighters don't feel different. Missed and landed strikes have visual evidence if you watch the replays, and at its base, there is the requisite cat-and-mouse game needed for a competitive online fighting title. Mechanically, the gameplay is responsive, and it's classic DOA at its finest. ![]()
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May 2023
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